The more noticeable would be the Hunting (seeking) Bombs that it occasionally spawns around the depth, which chase after the player, can be shot to blow up instantly, and will otherwise blow up 10 turns after being spawned. Likely the most dangerous boss within the BossRush, and surely that having the biggest variety in its attacks and debuffs, the Killing Machine has two distinct abilities. You can read a bit more about this weapon in the relevant Melee Weapons page of SPS-PD. 2-8, and having Accuracy 1.2, Delay 0.8, Range 1 and damage scaling +2/+4, which are very nice stats for a tier 2 weapon, but the hero will most probably have already started having access to weapons of higher tier and better damage output by the time he/she will be fightning Young Tengu. Young Tengu has now a random chance to drop a tier 2 weapon named Tengu's Katana, dealing dam. After this boss' health is reduced to 50%, he opts instead to rush the player with melee attacks and doubled movement speed, though this mostly just makes the fight more straightforward. During Phase 1, this boss pelts the player with ranged attacks that induce knockback, something that could have caused difficulty for melee users if it weren't for the Jump Shoes and the Ankh Shield, which can both be used to halt this behavior by most skins (skins that don't have these two items will face more difficulty with this boss, and will have to rely a lot to ranged weapons and wands for their damage). The Young Tengu uses a combination of ranged attacks which randomly Ignite, Stun, cause Slowness and also Knock Back to fight the hero. Readers who are interested in more details can proceed to the second part of the page, that displays the stats for all of them. In the first part of this page that follows directly afterwards the reader will find presentations in continuous form about each boss along with some game tips for each fight. Pets can't follow or get released in the Bossrush depth anymore. Lastly, and most notably, any attacks over 15 damage will cause them to spew Demon Blood that causes Bleeding, Vertigo, and Cripples the hero when caught inside, again with the exceptions of the Dragon King and Plant King. Their evasion is only 5, but their accuracy is 100, and their armor is only 2. Their HP is always exactly 1,000, but everything that damages them only deals 10-20 damage, regardless of the hero's regular damage against enemies in the rest of the dungeon, with the only exception of the Plant King, who takes regular damage. Their damage scales following the player's level, specifically on a range of min. Instead, it presents multiple entirely new bosses, 3 of them themed around the game's existing bosses and 5 totally new, and most with their own unique abilities.Īll of the BossRush bosses (apart from Dragon King who is a boss only in name, and from a specific difference in the Ice Coprs' and Plant King's max HP, which are 1,500 and 2,000) have common stats. Unlike "traditional" boss rushes, this BossRush isn't just fighting each of the standard bosses one more time but at once. Map of the Bossrush depth, the hero spawns at its bottom right, like when entering the Yog-Dzewa depth. That having been said, the BossRush is still an ineteresting challenge for any player. Players should note that the Bossrush challenge is totally optional, the game can be completed fully without visiting it, and no item reward of this challenge is game-changing, if the hero wants just to complete the game by beating Zot and obtaining the Amulet. Upon defeat, it drops a BossRush Challenge book that can be used to teleport to the BossRush, a depth identical with that of the First Yog-Dzewa fight, but colored purple and brown. The former floor entrance is now occupied by a decoartive statue, and that statue is guarded by a very strong Dungeon Guard, a blue dragon that has tens of thousands of HP, a strong melee attack, and a ranged poison attack. While the Dolyahaven Mines have been removed, the secret room with the entrance that used to lead to them hasn't, and the hero can still burn an overgrown shrub at the southwest of Dolya Town in order to get access to the secret room, (for the SPS-PD Dolya Town map, you can visit its page in the wiki).
![electricity electricity](https://wwd.com/wp-content/uploads/2021/03/nour-hammour-aw21-ho-04.jpg)
6.3.1 Earth Goo / Fire Goo / Ice Goo / Shock Goo.2.8.1 Power Hand: Completing the game earlier / Endless Mode / Mercenary's quest.